What licenses WPE and its related components are published under?
WPE is an Open Source project developed upstream as part of the WebKit project, with all its code being pushed to WebKit’s upstream repository. Therefore, WPE is published under a mix of LGPLv2 and BSD licenses, which are the ones applying to the WebKit project as a whole. You can find a copy of such licenses in the webkit.org website.
There are also three related components developed alongside with WPEWebKit, which are externally maintained and have their own Open Source licenses:
- libwpe: BSD-2-Clause license (also known as “Simplified BSD License”).
- WPEBackend-fdo: BSD-2-Clause license.
- Cog: MIT license.
What is the difference between WebPlatformForEmbedded’s WPE and WPEWebKit?
Historically, the WebPlatformForEmbedded flavor of WPE came first. It included several adaptations for the Reference Design Kit (RDK) platform, as well as different fixes for its supported devices. Quoting the RDK website:
RDK is a fully modular, portable, and customizable open source software solution that standardizes core functions used in video, broadband and IoT devices.
The RDK WPE page provides more information about WPE in the RDK platform.
In 2017, engineers from Igalia submitted a new flavor of WPE, suitable for upstream hosting under the webkit.org umbrella. This version of WPE is released every 6 months from the code hosted on the upstream repository. This flavor of WPE is maintained upstream and provides regular security updates.
Is WPE supported on any specific hardware System-on-Chip?
WPE has been ported to a wide range of hardware platforms. The team aims to expand the list even further, so don’t hesitate to contact us if you can’t find your favorite SoC in the list.
Is WPE ported to non-Linux operating systems?
WPE currently only works on Linux-based operating systems. We are currently working on supporting Android, though. If you require WPE to run on any other OS, don’t hesitate to contact us.
What Web features does WPE support?
The WebKit project provides a features status page to which you can refer. However, that information should be taken with a grain of salt. The multi-platform nature of WebKit implies that ports have different build-time and runtime configurations.
The WPE project currently does not have an official list of the Web features it supports. It might provide one in the future, but for the time being, we recommend users check for specific features by testing WPE through the Cog browser.
What’s the status regarding WebRTC?
As of March 2022 the facts are:
- WPEWebKit upstream has support for WebRTC, by relying on LibWebRTC.
- LibWebRTC is bundled as third-party library in WebKit’s upstream repository.
- The LibWebRTC backend supports hardware-acceleration only for decoding. Encoding is supported only via software encoders.
- LibWebRTC bundles BoringSSL, which is a fork of OpenSSL started while OpenSSL was still under the dual OpenSSL and SSLeay licences.
Taking these facts into account, the WPEWebKit maintainers have decided to leave WebRTC support disabled in the default build configuration of the official release tarballs because:
- Bundling LibWebRTC in tarballs significantly increases the archive size.
- The dependency on BoringSSL prevents LibWebRTC usage in GPL applications.
- The lack of hardware-accelerated support in LibWebRTC would incur a bad performance impact on the embedded platforms that WPE targets.
In order to solve these issues, an alternative WebRTC backend based on GstWebRTC will be enabled by default in the WPE upstream CMake build, hopefully soon; bug #235885 is being used to track progress. This new backend will seamlessly integrate with hardware-accelerated encoders and decoders on most embedded platforms. GstWebRTC depends on OpenSSL, which is released under an Apache-style license, so it doesn’t have limitations regarding redistribution in binary form.
What’s up with EME? How can I support this feature in my WPE-based product?
There is code in WebKit to support Encrypted Media Extensions (EME), but in any case, you will need a license agreement with DRM CDM providers to access it, since this part is not open source. There are three ways you can get this working:
- Obtain a license and use the Thunder OCDM plugin.
- Write a Thunder-compatible API complement that will work with your DRM system.
- Write a new CDM backend for WebKit using your DRM system.
What is (and isn’t) Cog?
From Cog’s README:
Cog is a small single “window” launcher for the WebKit WPE port. It is small, provides no user interface, and is suitable to be used as a Web application container. The “window” may be fullscreen depending on the WPE backend being used.
Cog’s usage scenarios span from a MiniBrowser application to a full web-app container application meant to run HTML-based user interfaces on embedded platforms and products.
Although it can run on Linux-based desktop environments, Cog is not a full-blown Web Browser to be compared with Google Chrome or Safari. Cog’s primary environment is on embedded platforms, and it can run within a Wayland compositor such as Weston. Additionally, if the platform supports KMS/DRM, Cog can run as a full-screen standalone browser, this use-case is very common on kiosk products for instance.
If you are a developer aiming to enable WPE on a certain embedded platform, Cog combined with WPEBackend-FDO provides the most flexible solution for agile tinkering and to test WPE’s features.
Is Wayland required to run WPE?
As we say in Galicia, “it depends”.
WPE’s architecture was designed in order to decouple rendering out of the Web engine and delegate this task to rendering backends and to the application running the Web engine—it does not strictly require usage of Wayland.
Typically when talking about Wayland we tend to conflate many things:
-
Wayland itself is an IPC protocol which happens to be designed to move buffers containing pixel data and input events from one process to another.
-
The Wayland package typically contains the reference implementation of the protocol,
libwayland
. Other implementations are theoretically possible. -
By extension we may refer to a compositor, which is a program that implements the server–side of the Wayland protocol—possibly with the aid of
libwayland
.
If you use WPEBackend-fdo, it internally uses the Wayland
protocol (via libwayland
) to pass rendered frames from the WPEWebProcess
program to the application that embeds the web view—that we call “the UI
process”. As this is an implementation detail of the backend, the fact that
Wayland is used as IPC protocol does not need to be known by the application.
A compositor may be required or not depending on how the UI process displays
the web content.
For example, Cog can act as a Wayland client using its FDO platform plug-in, and in that case a Wayland compositor is required. On the other hand, using Cog’s DRM platform plug-in it will display rendered web content directly on screen (without a running Wayland compositor). Note that in both cases WPEBackend-fdo is used as backend, which means that the Wayland protocol is still in use.
Some WPE backends may not require Wayland at all. Such is the case
of WPEBackend-rdk in some configurations
(USE_BACKEND_BCM_RPI
, USE_BACKEND_BCM_NEXUS
, etc.)
Are open dialogs/popups menus supported?
The application embedding WPE is responsible for rendering popups and dialogs. The reference WPE Browser, Cog, has limited support for these features (as of 2021, it supports option menus).
What is the wayland-protocols build dependency about in Cog?
Depending on which platform rendering plugin is enabled at build time, the Cog browser might depend on the wayland-protocols project to generate source files needed in order to act as a Wayland client to the compositor (server) implementing those protocols.
So for instance, if you enable the FDO platform plugin and want to use it at runtime to have Cog running as a Wayland application, then the plugin will try to consume some Wayland protocols from the server, such as xdg-shell
, fullscreen-shell-unstable-v1
, presentation-time
and linux-dmabuf-unstable-v1
. Those protocols can’t be used without first generating source files derived from each protocol XML spec definition. This is all part of the Wayland design.
Why does the browser/launcher (e.g. Cog) crash at startup?
If you are building an embedded system image yourself, make sure there is at least one font installed that can be used as fallback by Fontconfig. You can use the fc-list
program to print the list of known fonts.
Why does the browser/launcher (e.g. Cog) crash when trying to play audio?
If you are building an embedded system image yourself, make sure that the
GStreamer elements autoaudiosink
and alsasink
are installed. Even if your
system uses some other audio output by default (PulseAudio, PipeWire, etc.)
ALSA is always tried as the last fallback if all the other available sinks
fail.
Why does the browser/launcher (e.g. Cog) not load local files?
If you are building an embedded system image yourself, make sure to install
the shared MIME database is installed—in most distributions
this is part of a package named shared-mime-info
. WebKit uses it to
determine which kind of data within file before loading it. Note that this is
not needed if you plan to loading remote resources because HTTP servers
provide the needed information in the Content-Type
HTTP header.