libwpe 1.13.1 released

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This is the first development release leading towards the 1.14 series.

What’s new in libwpe 1.13.1?

  • New API to provide input events to be treated by WebKit as gamepad inputs.
  • New WPE_ENABLE_XKB build option, enabled by default, which can be used to completely avoid usage of libxkbcommon.
  • Allow libwpe to be built as a static library. The rest of the code linked with the static library must provide the _wpe_loader_interface symbol, as dlopen() will not be used.
  • Allow building libwpe within a larger CMake project.
  • Update the required Meson version to 0.55.0

Checksums

libwpe-1.13.1.tar.xz (59.3 KiB)
   md5sum: 6870daa1c2b5d9963b6b0d715e0c0714
   sha1sum: 2a3be69f2f49011cc593a498d4fe309e0bc8c3ff
   sha256sum: c3f55c8b98f1dc8ea7456880744098f5054ff5deba92a10dc93728710fbe9857

If you’re using WPE WebKit, or are considering doing so, please take our brief user survey. Your input will help us make WPE WebKit better for you!

If you’re using WPE WebKit, or are considering doing so, please take our brief user survey! Your input will help us make WPE WebKit better for you.